AoeStats
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Four Lakes

503117399Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 40m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Spanish · Sweden
1226
+14
🇩🇪 Franks · Germany
1181
+16
🇨🇳 Cumans · China
1169
+17
🇨🇴 Huns · Colombia
1144
+18
🇦🇺 Aztecs · Australia
1280
-20
🇦🇺 Japanese · Australia
1191
-17
🇦🇺 Maya · Australia
1164
-15
🇦🇺 Franks · Australia
1108
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,770 13:50 22:02 35:55 ⛏ Fish Boom
41 1,686 9:29 21:31 37:40 ⚔ Scout Rush
40 1,627 11:48 19:20 ⚔ Fish Boom into Scouts
34 1,378 10:50 22:28 ⚔ Scout Rush
31 1,282 10:02 18:16 ⛏ Fish Boom FC
27 1,082 11:47 16:02 33:51 ⛏ Fish Boom FC
16 665 12:31 20:38 ⛏ Fish Boom
14 591 11:01 20:48 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,960 15,805 14,375 2,550 53,690 56,809
23,525 21,509 7,005 950 52,989 56,176
17,165 11,248 8,830 2,385 39,628 40,131
13,140 8,095 5,055 1,585 27,875 30,383
12,640 6,660 5,290 850 25,440 26,860
10,545 6,156 4,950 2,900 24,551 25,471
9,715 6,489 3,585 2,385 22,174 24,984
7,730 9,450 2,535 850 20,565 24,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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