AoeStats
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503117363Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 42m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1139
+14
🇩🇪 Bulgarians · Germany
1081
+17
🇩🇪 Ethiopians · Germany
1105
-16
🇩🇪 Goths · Germany
1091
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,507 12:19 17:36 ⚔ FC into Archers
34 1,444 10:57 16:22 ⛏ Fast Castle
24 1,009 10:56 17:58 ⛏ Fast Castle
16 673 10:25 21:32 36:51 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
17,695 9,080 7,275 1,750 35,800 39,290
11,455 6,122 6,235 2,405 26,217 29,077
9,540 11,555 3,520 950 25,565 27,201
11,600 7,673 1,725 975 21,973 25,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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