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503117361Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 10m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Maya · Ecuador
1072
+11
🇨🇳 Britons · China
1052
+12
🇹🇷 Vietnamese · Türkiye
821
+22
🇳🇱 Japanese · Netherlands
1032
-18
🇫🇷 Celts · France
960
-15
🇨🇦 Persians · Canada
900
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 501
34 372 10:51
28 300
15 160 9:58
10 114
0 3

Resources

Player Food Wood Gold Stone Spent Collected
1,700 1,062 0 0 2,762 3,112
2,000 550 0 0 2,550 3,120
2,000 400 0 0 2,400 3,276
1,950 400 0 0 2,350 2,519
1,650 356 0 0 2,006 2,622
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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