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QS Arena

503117359Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 71m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Maya · Czechia
960
+16
🇨🇳 Teutons · China
938
+17
🇧🇪 Ethiopians · Belgium
967
-17
🇧🇪 Teutons · Belgium
962
-17
Player eAPM Actions Feudal Castle Imperial Opening
鹿过 Teutons
25 1,794 7:14 12:37 29:20 ⛏ Fast Castle
nvxd Maya
23 1,637 9:19 13:47 27:02 ⛏ Fast Castle
cramba89be Ethiopians
22 1,589 7:37 12:10 26:44 ⛏ Fast Castle
Mellow Teutons
20 1,397 8:47 15:40 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,410 34,580 20,935 3,660 101,585 105,460
23,965 32,480 32,390 2,300 91,135 151,831
35,140 28,855 14,935 3,800 82,730 85,321
31,610 23,375 15,050 4,630 74,665 81,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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