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503117258Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 18m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
1379
+18
🇪🇸 Koreans · Spain
1379
+18
🇺🇸 Shu · United States
1415
-18
🇺🇸 Teutons · United States
1415
-18
Player eAPM Actions Feudal Castle Imperial Opening
flem Teutons
74 1,360 9:37 ⚔ Drush
35 642 8:56 ⚔ M@A into Archers
ortix Sicilians
31 565 9:03 ⚔ Tower Rush
matagilis Koreans
25 467 10:04 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,700 1,840 695 375 5,610 5,535
2,860 1,380 150 525 4,915 5,397
2,725 960 100 250 4,035 4,256
1,900 1,305 160 250 3,615 3,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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