AoeStats
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QS Arena

503117130Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 46m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
831
+21
🇭🇰 Franks · Hong Kong SAR China
813
+22
🇻🇪 Khitans · Venezuela
955
-22
🇫🇮 Persians · Finland
930
-21
Player eAPM Actions Feudal Castle Imperial Opening
40 1,853 8:49 13:38 31:23 ⛏ Fast Castle
40 1,834 8:43 12:35 27:45 ⛏ Fast Castle
20 926 8:33 16:36 33:20 ⛏ Fast Castle
12 560 8:50 13:56 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,180 18,560 18,515 2,900 62,155 68,817
26,655 12,020 13,630 5,600 57,905 78,286
24,460 22,335 7,125 1,500 55,420 67,815
8,395 8,890 4,025 1,550 22,860 25,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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