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503117015Analyzed
1v1 RM · 20h ago on Aug 30, 2026· 55m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Byzantines · Israel
472
+14
🇭🇺 Khmer · Hungary
439
-14
Player eAPM Actions Feudal Castle Imperial Opening
BronzyRex6 Khmer
19 1,036 12:16 15:30 32:17 ⛏ Fast Castle
elias.tanous Byzantines
17 962 9:24 19:18 35:59 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,480 17,320 9,900 4,200 50,900 54,314
15,480 5,795 10,440 1,730 33,445 34,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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