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QS Arena

503116995Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 43m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
905
+17
🇨🇳 Gurjaras · China
893
+18
🇨🇳 Franks · China
882
+18
🇹🇼 Huns · Taiwan
864
+19
🇨🇳 Turks · China
986
-20
🇹🇼 Shu · Taiwan
969
-20
🇷🇴 Franks · Romania
946
-19
🇦🇷 Bohemians · Argentina
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
追风1少年 Spanish
35 1,534 9:00 13:35 37:34 ⛏ Fast Castle
Depart Franks
34 1,463 8:01 12:52 26:16 ⛏ Fast Castle
30 1,329 10:17 15:36 33:35 ⛏ Fast Castle
NaCl Shu
29 1,279 9:33 14:33 30:59 ⛏ Fast Castle
25 1,110 8:39 17:08 30:04 ⛏ Fast Castle
菜鸟 Turks
20 859 9:43 16:09 29:30 ⛏ Fast Castle
yarl Gurjaras
18 793 7:59 14:29 32:11 ⛏ Fast Castle
CaroDaddy Bohemians
7 308 8:01 14:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,270 14,830 17,570 6,800 63,470 67,935
21,020 20,860 7,865 1,565 51,310 51,502
21,005 14,780 11,695 1,800 49,280 56,145
19,545 18,655 7,380 1,730 47,310 62,730
22,070 12,915 9,060 1,605 45,650 59,718
12,065 10,160 7,650 1,150 31,025 33,318
10,825 10,165 8,515 880 30,385 35,301
6,880 7,305 1,965 1,600 17,750 20,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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