AoeStats
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503116954Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 63m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
967
+15
🇧🇷 Franks · Brazil
957
+16
vs
🇪🇸 Malay · Spain
956
-16
🇪🇸 Mongols · Spain
943
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,788 9:16 16:59 51:44 ⛏ Fast Castle
22 1,391 9:34 14:18 43:09 ⛏ Fast Castle
20 1,284 11:25 15:51 — ⛏ Fast Castle
13 849 9:27 20:09 46:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,480 15,235 14,575 1,400 51,690 59,722
15,825 15,090 6,130 2,500 39,545 50,743
15,995 6,874 6,895 780 30,544 34,520
10,215 11,579 6,335 1,620 29,749 30,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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