AoeStats
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Arabia

503116888Analyzed
1v1 RM · 11d ago on Aug 30, 2026· 56m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Inca · Brazil
690
+18
🇫🇷 Franks · France
741
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,532 10:17 24:47 48:10
21 1,201 9:53 22:10 39:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,280 16,555 9,600 950 57,385 61,781
22,995 12,134 10,600 2,955 48,684 55,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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