AoeStats
← 苗栗小五郎

Yucatan

503116760Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 33m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1117
+10
🇧🇪 Franks · Belgium
906
+19
🇹🇼 Goths · Taiwan
1000
-47
🇹🇼 Burgundians · Taiwan
967
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,324 12:11 16:38 ⛏ Fast Castle
26 872 9:31 17:32 ⛏ Fast Castle
26 873 10:47 19:47 ⛏ Fast Castle
23 745 12:11 18:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,785 5,036 3,440 200 18,461 20,761
9,705 6,687 650 850 17,892 22,028
6,220 6,742 3,230 100 16,292 21,641
7,020 4,398 1,720 200 13,338 18,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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