AoeStats
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Black Forest

503116705Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 52m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
989
+14
🇨🇳 Persians · China
919
+17
🇨🇾 Turks · Cyprus
945
-16
🇨🇾 Britons · Cyprus
945
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,082 12:25 22:37 34:38 ⚔ Archer Rush
29 1,519 14:13 23:32 42:23 ⚔ Fish Boom into Scouts FC
18 945 14:05 20:51 35:05 ⛏ Fast Castle
16 827 16:26 27:43 40:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,940 15,582 10,580 3,550 48,652 54,190
21,735 16,171 7,245 1,755 46,906 58,409
15,005 12,057 5,590 3,915 36,567 42,122
14,395 12,163 4,930 2,480 33,968 34,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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