AoeStats
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QS Arena

503116702Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 75m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1172
+14
🇪🇸 Burgundians · Spain
1164
+14
🇺🇸 Franks · United States
1137
+16
🇹🇼 Muisca · Taiwan
1111
+17
🇯🇵 Khmer · Japan
1155
-16
🇦🇺 Wei · Australia
1135
-15
🇵🇰 Teutons · Pakistan
1122
-15
🇮🇳 Koreans · India
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,713 8:34 12:11 46:30 ⛏ Fast Castle
49 3,712 8:27 13:13 33:40 ⛏ Fast Castle
34 2,538 8:36 13:06 36:09 ⛏ Fast Castle
31 2,334 8:13 12:47 33:16 ⚔ FC into Archers
28 2,128 10:34 14:46 19:23 ◆ FC into Fast Imp
27 2,064 8:41 15:54 23:42 ◆ FC into Fast Imp
22 1,674 9:34 15:17 31:53 ⛏ Fast Castle
14 1,022 8:56 13:49 37:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,575 50,545 36,960 2,820 179,900 187,278
73,520 31,605 34,735 4,950 144,810 158,659
71,770 39,140 16,165 2,575 129,650 140,254
58,010 32,230 18,390 4,085 112,715 127,150
55,615 19,770 18,680 2,480 96,545 110,262
33,410 21,745 22,100 6,350 83,605 96,024
29,565 26,850 17,610 2,730 76,755 115,908
11,500 17,265 10,780 2,350 41,895 43,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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