AoeStats
← 东京节度使

Nomad

503116670Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 48m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Teutons · Austria
1037
+12
🇮🇩 Malians · Indonesia
1031
+13
🇮🇩 Celts · Indonesia
1022
+13
🇵🇱 Franks · Poland
870
+20
🇨🇳 Spanish · China
1021
-17
🇯🇵 Japanese · Japan
965
-15
🇨🇳 Portuguese · China
927
-13
🇨🇿 Aztecs · Czechia
904
-24
Player eAPM Actions Feudal Castle Imperial Opening
39 1,899 12:54 20:17 ⛏ Fish Boom FC
33 1,588 14:52 26:01 37:43 ⛏ Fish Boom into Fire Galleys FC
33 1,570 13:49 24:29 28:59 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
29 1,390 15:20 19:34 43:09 ⛏ Fish Boom FC
23 1,090 16:26 22:35 ⛏ Fish Boom FC
20 975 18:06 27:48 39:14 ⚔ Fish Boom into M@A
17 797 17:24 26:36 ⚔ Fish Boom into Drush into Fire Galleys FC into Archers
12 586 13:30 22:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,090 20,590 8,610 2,150 52,440 53,411
19,130 9,915 6,835 2,250 38,130 40,588
17,565 7,670 11,075 1,075 37,385 38,469
14,635 10,496 8,380 2,250 35,761 39,345
14,025 12,948 4,800 3,235 35,008 38,354
12,065 12,005 4,120 3,000 31,190 31,898
5,125 7,820 2,100 500 15,545 16,144
4,750 4,095 1,430 875 11,150 11,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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