AoeStats
← Kabraxxxis

QS Arena

503116545Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 68m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
1055
+16
🇳🇱 Byzantines · Netherlands
1039
+17
🇸🇪 Goths · Sweden
998
+19
🇸🇪 Britons · Sweden
990
+19
🇳🇿 Magyars · New Zealand
1076
-19
🇦🇺 Poles · Australia
1068
-18
🇦🇺 Teutons · Australia
1060
-18
🇦🇺 Goths · Australia
1031
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 3,993 7:52 13:20 30:53 ⛏ Fast Castle
54 3,691 10:05 14:53 26:50 ⛏ Fast Castle
37 2,568 8:58 13:52 29:30 ⛏ Fast Castle
29 2,023 7:48 12:48 30:04 ⛏ Fast Castle
23 1,607 8:47 13:09 27:08 ⛏ Fast Castle
23 1,552 9:22 13:25 31:02 ⛏ Fast Castle
18 1,248 9:18 13:20 25:56 ⛏ Fast Castle
16 1,090 6:53 14:59 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,995 31,235 45,730 2,835 130,795 133,781
70,960 24,200 24,575 950 120,685 134,092
53,080 36,978 20,740 8,330 119,128 143,680
53,505 35,930 22,160 3,655 115,250 119,976
55,725 32,290 21,475 4,015 113,505 120,043
39,555 24,830 38,510 5,015 107,910 140,270
39,695 27,845 21,730 2,180 91,450 110,529
26,830 21,995 19,530 3,600 71,955 74,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.