AoeStats
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QS Arena

503116518Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 40m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Hindustanis · Singapore
1378
+15
🇹🇼 Khmer · Taiwan
1374
+15
🇹🇼 Turks · Taiwan
1364
+15
🇧🇷 Persians · Brazil
1341
+16
🇭🇰 Turks · Hong Kong SAR China
1430
-19
🇭🇰 Teutons · Hong Kong SAR China
1372
-16
🇭🇰 Bohemians · Hong Kong SAR China
1350
-15
🇭🇰 Hindustanis · Hong Kong SAR China
1249
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,077 7:57 12:21 ⛏ Fast Castle
46 1,888 9:06 13:09 17:18 ◆ FC into Fast Imp
42 1,694 7:50 12:14 27:02 ⛏ Fast Castle
37 1,488 8:26 12:13 29:23 ⛏ Fast Castle
31 1,257 8:11 12:21 27:17 ⛏ Fast Castle
27 1,098 8:55 12:46 36:54 ⛏ Fast Castle
26 1,041 8:50 12:51 19:23 ◆ FC into Fast Imp
25 1,020 7:51 12:01 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,550 11,235 18,030 2,930 67,745 71,776
25,140 17,220 13,000 300 55,660 70,229
21,480 11,420 8,035 1,420 42,355 46,121
15,560 11,300 14,360 100 41,320 43,985
18,965 13,100 8,290 545 40,900 45,952
11,650 10,340 5,565 1,635 29,190 37,281
6,380 12,873 6,950 990 27,193 28,029
7,230 8,425 2,175 300 18,130 19,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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