AoeStats
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QS Arena

503116333Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 66m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
872
+14
🇳🇱 Goths · Netherlands
840
+15
🇵🇱 Bohemians · Poland
833
-15
🇵🇱 Poles · Poland
814
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,549 6:43 15:08 29:48 ⛏ Fast Castle
20 1,313 7:15 12:40 29:58 ⛏ Fast Castle
19 1,236 9:33 18:47 40:53 ⚔ Scout Rush
19 1,251 8:07 14:17 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,545 21,365 18,555 2,930 92,395 99,671
19,605 33,710 29,545 4,655 87,515 103,855
17,665 23,320 16,395 4,200 61,580 87,942
21,925 14,845 9,680 5,700 52,150 55,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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