AoeStats
← PanDaa

Black Forest

503116246Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 49m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Aztecs · Türkiye
670
+17
🇹🇷 Vietnamese · Türkiye
669
+17
🇩🇿 Turks · Algeria
689
-17
🇩🇿 Bohemians · Algeria
689
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,033 14:43 24:27 36:58 ⚔ Scout Rush
21 1,037 12:35 23:51 46:34
18 871 12:44 25:54 43:36 ⚔ M@A into Archers
11 557 15:21 23:25 41:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,895 15,942 8,340 1,915 40,092 45,641
16,730 12,685 8,240 2,370 40,025 46,056
18,190 9,085 7,925 1,030 36,230 42,499
11,795 5,709 9,670 650 27,824 33,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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