AoeStats
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Nomad

503116164Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 72m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1044
+15
🇦🇷 Chinese · Argentina
1040
+15
🇸🇪 Mongols · Sweden
1059
-17
🇸🇪 Goths · Sweden
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,567 14:16 21:43 40:57 ⛏ Fish Boom FC
20 1,470 14:54 20:38 37:35 ⛏ Fish Boom FC
13 964 27:51 34:18 ⛏ Fish Boom FC
13 977

Resources

Player Food Wood Gold Stone Spent Collected
32,770 16,440 24,960 5,050 79,220 93,429
21,165 17,920 12,955 5,740 57,780 64,221
7,915 7,883 520 2,555 18,873 21,439
1,350 1,565 50 400 3,365 3,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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