AoeStats
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Black Forest

503116109Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 80m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1159
+14
🇹🇷 Celts · Türkiye
1152
+14
🇹🇷 Britons · Türkiye
1126
+15
🇳🇱 Mongols · Netherlands
1116
+16
🇩🇪 Britons · Germany
1201
-19
🇨🇳 Armenians · China
1129
-16
🇨🇳 Khmer · China
1048
-29
🇬🇧 Bulgarians · United Kingdom
1046
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 3,224 12:11 18:13 30:58 ⛏ Fast Castle
36 2,905 12:03 17:46 31:35 ⛏ Fast Castle
34 2,727 10:20 17:24 29:55 ⛏ Fast Castle
25 2,003 10:47 17:10 30:25 ⛏ Fast Castle
21 1,691 12:39 18:38 34:37 ⛏ Fast Castle
18 1,461 12:33 18:20 35:40 ⛏ Fast Castle
14 1,151 12:12 16:13 31:34 ⛏ Fast Castle
10 780 12:50 16:32 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,000 18,220 44,035 950 144,205 162,304
60,575 28,940 37,275 5,360 132,150 135,382
46,205 51,190 26,475 3,830 127,700 163,942
69,975 19,405 24,175 7,000 120,555 127,932
34,300 49,569 31,385 3,500 118,754 143,807
33,455 31,485 32,105 3,905 100,950 127,152
15,980 42,441 36,480 5,210 100,111 113,450
22,980 27,346 8,575 2,975 61,876 69,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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