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503116067Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 24m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
883
+14
🇦🇷 Franks · Argentina
840
+16
🇧🇷 Franks · Brazil
834
-15
🇧🇷 Teutons · Brazil
834
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 755 9:46 21:50 ⚔ Archer Rush
26 631 10:54 20:07 ⚔ Scout Rush
20 490 13:14 17:03 ⛏ Fast Castle
17 397 11:50 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,570 4,100 1,535 0 10,205 11,920
4,170 3,050 1,000 275 8,495 8,665
3,990 2,775 730 685 8,180 9,074
3,590 2,625 100 30 6,345 7,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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