AoeStats
← 风雨中的子弹

QS Arena

503116021Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 52m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
813
+12
🇳🇱 Vikings · Netherlands
754
+15
🇸🇰 Britons · Slovakia
730
+16
🇨🇳 Chinese · China
750
-28
🇵🇱 Britons · Poland
738
-15
🇨🇳 Wu · China
707
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,405 9:14 16:32 35:37 ⛏ Fast Castle
19 971 7:23 18:58 34:48 ⛏ Fast Castle
15 763 9:52 17:22 31:08 ⛏ Fast Castle
14 725 11:19 20:24 37:40 ⚔ FC into Archers
13 692 7:51 11:28 24:16 ⛏ Fast Castle
12 610 9:15 17:46 27:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,655 21,875 12,590 3,610 63,730 73,398
28,370 16,390 13,745 2,535 61,040 77,759
17,620 15,215 12,615 2,330 47,780 64,032
22,695 11,440 10,710 2,200 47,045 67,017
19,675 17,515 6,830 1,560 45,580 54,111
16,720 14,585 9,450 2,825 43,580 52,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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