AoeStats
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Yucatan

503115813Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 50m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1034
+14
🇳🇱 Malay · Netherlands
924
+19
🇲🇾 Byzantines · Malaysia
917
+20
🇦🇺 Mongols · Australia
1000
-54
🇦🇺 Poles · Australia
1000
-54
🇦🇺 Slavs · Australia
1000
-54
Player eAPM Actions Feudal Castle Imperial Opening
27 1,333 13:39 19:51 38:23 ⛏ Fast Castle
21 1,044 10:59 18:48 39:44 ⛏ Fast Castle
21 1,052 10:32 16:27 30:33 ⛏ Fast Castle
19 938 12:29 22:57 47:42 ⛏ Fish Boom
15 753 14:28 38:17 ⚔ Archer Rush
13 661 12:44 25:52

Resources

Player Food Wood Gold Stone Spent Collected
19,445 22,795 13,770 3,000 59,010 80,050
15,500 23,485 12,765 4,375 56,125 61,354
26,545 13,026 12,235 2,200 54,006 77,289
18,355 11,072 3,790 2,400 35,617 39,316
14,640 6,085 3,170 1,025 24,920 40,277
5,820 4,200 2,455 1,650 14,125 19,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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