AoeStats
← resignorwin

Four Lakes

503115770Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 39m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
572
+16
🇨🇳 Armenians · China
571
+16
🇮🇳 Britons · India
563
-23
🇮🇳 Byzantines · India
563
-23
Player eAPM Actions Feudal Castle Imperial Opening
26 1,044 15:10 24:53 31:49 ⛏ Fish Boom FC into Fast Imp
20 788 9:56 22:27 39:53 ⚔ Archer Rush
18 709 11:43 22:41 31:51 ⛏ Fish Boom FC
10 380 11:36 25:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,100 7,370 6,885 850 25,205 27,132
12,245 7,400 4,215 650 24,510 29,663
8,040 5,200 3,775 650 17,665 22,297
6,000 3,985 2,875 100 12,960 16,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.