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QS Arena

503115751Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 44m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1015
+13
🇨🇦 Hindustanis · Canada
1002
+14
🇹🇷 Bohemians · Türkiye
917
+18
🇨🇭 Franks · Switzerland
901
+18
vs
🇹🇼 Vietnamese · Taiwan
1085
-22
🇨🇳 Inca · China
949
-16
🇲🇰 Aztecs · North Macedonia
935
-15
🇫🇷 Lithuanians · France
844
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,235 8:01 12:25 32:35 ⛏ Fast Castle
24 1,055 8:12 12:36 — ⛏ Fast Castle
21 959 9:10 14:07 26:59 ⛏ Fast Castle
21 917 7:43 17:29 33:28 ⚔ Scout Rush
18 821 9:14 16:43 — ⛏ Fast Castle
18 820 9:30 14:17 44:07 ⛏ Fast Castle
17 770 8:27 12:58 — ⛏ Fast Castle
14 609 9:37 13:48 27:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,195 17,270 11,650 1,500 54,615 61,642
23,425 13,870 13,815 1,800 52,910 66,940
23,810 16,060 8,745 2,150 50,765 51,626
15,835 11,320 8,050 2,400 37,605 43,682
11,115 14,145 5,890 3,650 34,800 38,210
10,900 5,220 3,215 2,900 22,235 29,326
8,825 8,750 1,970 950 20,495 25,689
3,100 4,475 1,580 575 9,730 10,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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