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QS Arena

503115751Analyzed
4v4 RM · 22h ago on Aug 30, 2026· 44m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1015
+13
🇨🇦 Hindustanis · Canada
1002
+14
🇹🇷 Bohemians · Türkiye
917
+18
🇨🇭 Franks · Switzerland
901
+18
🇹🇼 Vietnamese · Taiwan
1085
-22
🇨🇳 Inca · China
949
-16
🇲🇰 Aztecs · North Macedonia
935
-15
🇫🇷 Lithuanians · France
844
-11
Player eAPM Actions Feudal Castle Imperial Opening
WarLorD Ethiopians
28 1,235 8:01 12:25 32:35 ⛏ Fast Castle
eerc Bohemians
24 1,055 8:12 12:36 ⛏ Fast Castle
secret_marker Vietnamese
21 959 9:10 14:07 26:59 ⛏ Fast Castle
IsidoreDucasse Lithuanians
21 917 7:43 17:29 33:28 ⚔ Scout Rush
Player Aztecs
18 821 9:14 16:43 ⛏ Fast Castle
josepe1000es Franks
18 820 9:30 14:17 44:07 ⛏ Fast Castle
Cizz...1 Inca
17 770 8:27 12:58 ⛏ Fast Castle
jalouis79 Hindustanis
14 609 9:37 13:48 27:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,270 17,520 12,050 1,500 56,340 63,367
27,085 16,585 10,320 2,150 56,140 57,001
23,425 13,870 13,865 1,800 52,960 66,990
15,835 11,320 8,050 2,400 37,605 43,682
11,915 14,145 6,090 3,650 35,800 39,210
10,900 5,220 3,215 2,900 22,235 29,326
9,045 8,750 2,090 950 20,835 26,029
3,900 4,475 1,780 575 10,730 11,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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