AoeStats
← A315117600

Black Forest

503115725Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 19m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
967
+16
🇹🇼 Britons · Taiwan
651
+23
🇪🇸 Persians · Spain
872
-19
🇧🇪 Franks · Belgium
743
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 670 14:11 ⚔ Archers into Scouts
17 328 13:05 ⛏ Fish Boom
12 244 17:57
8 165 19:09

Resources

Player Food Wood Gold Stone Spent Collected
3,445 2,950 585 30 7,010 7,242
2,550 2,313 50 125 5,038 5,647
2,450 1,854 50 0 4,354 5,909
1,950 808 50 75 2,883 5,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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