AoeStats
← Draco Malfoy

Nomad

503115630Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 49m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
874
+13
🇬🇧 Britons · United Kingdom
804
+16
🇧🇧 Spanish · Barbados
839
-38
🇹🇷 Turks · Türkiye
758
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,326 14:17 24:51 42:50 ⚔ M@A FC
21 1,041 13:27 21:42 48:46 ⚔ Fish Boom into Archers
13 623 16:54 28:25 43:57 ⚔ Fish Boom into Skirms into Scouts
6 309 15:44 34:59 ⚔ Fish Boom into M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
9,395 10,270 4,765 1,970 26,400 30,988
10,785 10,510 2,125 1,700 25,120 30,773
11,705 6,975 4,005 1,235 23,920 26,249
3,935 5,555 1,080 1,125 11,695 11,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.