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Four Lakes

503115485Analyzed
4v4 RM · 18h ago on Aug 30, 2026· 0m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1166
+17
🇨🇳 Franks · China
1154
+17
🇹🇼 Koreans · Taiwan
1147
+18
🇨🇳 Khitans · China
1129
+18
🇨🇳 Huns · China
1220
-19
🇹🇷 Magyars · Türkiye
1203
-18
🇨🇴 Huns · Colombia
1161
-17
🇷🇴 Bohemians · Romania
1149
-16
Player eAPM Actions Feudal Castle Imperial Opening
vChilde Romans
94 48
0420David Koreans
55 28
1361331795 Khitans
33 17
ErOZ Magyars
22 11
18 9
ionut_s Bohemians
14 7
Er Gouzi Franks
12 6
Hsaheyhd Huns
6 3

Resources

Player Food Wood Gold Stone Spent Collected
200 0 50 0 250 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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