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Arabia

503115474Analyzed
2v2 RM · 14h ago on Aug 30, 2026· 39m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1109
+14
🇨🇦 Mongols · Canada
1078
+15
🇵🇱 Poles · Poland
1074
-15
🇵🇱 Wei · Poland
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,599 10:43 23:24 ⚔ Scout Rush
Addicted8763 Mongols
37 1,439 9:29 22:24 ⚔ Scout Rush
32 1,252 9:27 19:05
20 790 11:46 20:34

Resources

Player Food Wood Gold Stone Spent Collected
12,360 4,084 5,995 750 23,189 24,066
9,865 6,185 2,780 1,515 20,345 21,423
8,690 5,044 3,195 1,500 18,429 19,429
9,450 4,526 860 200 15,036 16,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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