AoeStats
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Black Forest

503115460Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 38m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
1198
+14
🇨🇳 Huns · China
1116
+18
🇻🇳 Persians · Vietnam
1078
+20
vs
🇧🇪 Mongols · Belgium
1196
-19
🇧🇪 Bohemians · Belgium
1154
-17
🇧🇪 Teutons · Belgium
1136
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,818 12:22 16:25 34:40 ⛏ Fish Boom FC
42 1,618 12:09 19:38 34:02 ⚔ Fish Boom into Scouts
25 948 14:53 23:35 38:03 ⚔ FC into Towers
24 943 11:31 24:26 35:14 ⚔ Towers FC
20 776 13:51 18:51 — ⛏ Fast Castle
17 669 10:12 17:19 37:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,865 13,121 4,955 1,500 35,441 40,779
14,935 10,175 5,405 950 31,465 38,051
13,660 10,399 6,095 1,290 31,444 35,071
12,955 9,009 4,555 2,840 29,359 31,975
11,730 8,131 3,465 1,660 24,986 27,987
5,175 5,747 1,075 655 12,652 14,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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