AoeStats
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QS Arena

503115455Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 37m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Chinese · Netherlands
1159
+14
🇺🇸 Cumans · United States
1141
+15
vs
🇩🇪 Portuguese · Germany
1131
-15
🇩🇪 Goths · Germany
1121
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,221 6:37 19:18 29:23
25 925 8:41 13:14 26:06 ⛏ Fast Castle
21 775 9:41 17:52 — ⛏ Fast Castle
17 658 7:54 11:29 28:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,225 13,552 6,350 2,185 39,312 42,967
14,985 12,263 2,715 1,635 31,598 36,244
10,875 9,430 6,450 1,470 28,225 35,730
6,075 6,825 3,590 1,160 17,650 20,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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