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Arabia

503115393Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 53m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1149
+16
🇪🇸 Magyars · Spain
1151
-16
Player eAPM Actions Feudal Castle Imperial Opening
El Pulpin Cumans
31 1,677 10:41 21:57 39:10 ⛏ Fast Castle
samuelfananas Magyars
23 1,251 8:59 21:02 43:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,225 13,575 26,960 1,800 82,560 85,629
18,375 13,535 11,700 1,500 45,110 50,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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