AoeStats
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Nomad

503115382Analyzed
1v1 RM · 11d ago on Aug 30, 2026· 66m 58s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
1075
+16
🇧🇪 Slavs · Belgium
1069
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,379 15:42 19:28 41:35 ⚔ Fish Boom into Drush FC into Galleys
19 1,303 14:51 23:22 35:35 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,940 26,039 15,585 3,900 66,464 71,851
26,505 13,450 17,500 1,930 59,385 60,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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