AoeStats
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QS Arena

503115379Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 61m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
975
+16
🇫🇷 Goths · France
939
+18
🇺🇸 Magyars · United States
937
+18
🇩🇰 Bohemians · Denmark
974
-17
🇩🇰 Mapuche · Denmark
973
-17
🇩🇰 Vietnamese · Denmark
972
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,381 9:25 13:08 28:58 ⛏ Fast Castle
33 2,028 8:50 14:22 26:41 ⛏ Fast Castle
24 1,499 8:11 16:10 30:04 ⛏ Fast Castle
21 1,282 8:04 15:43 29:34 ⛏ Fast Castle
17 1,036 9:22 17:03 32:07 ⚔ Scout Rush
15 940 7:11 16:14 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,965 16,275 28,705 4,850 107,795 156,792
38,535 19,775 37,215 4,300 99,825 104,952
27,640 29,490 20,520 4,800 82,450 95,037
26,145 30,180 15,125 2,800 74,250 79,247
28,510 27,410 14,690 1,665 72,275 89,145
28,595 15,765 16,300 3,130 63,790 66,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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