AoeStats
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Nomad

503115190Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 39m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
824
+12
🇩🇪 Franks · Germany
814
+12
🇪🇨 Spanish · Ecuador
770
-14
🇩🇪 Teutons · Germany
694
-10
Player eAPM Actions Feudal Castle Imperial Opening
11 428 13:47 26:41 ⚔ Scouts into Skirms into Fire Galleys
11 456 16:01 24:09 34:47 ⛏ Fish Boom FC
9 377 17:01 27:39 ⛏ Fish Boom FC
0 11

Resources

Player Food Wood Gold Stone Spent Collected
7,210 10,316 5,020 1,955 24,501 26,871
8,090 7,160 4,165 1,910 21,325 24,405
8,525 6,630 2,535 1,500 19,190 21,143
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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