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QS Arena

503115158Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 41m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
1333
+16
🇧🇷 Malay · Brazil
1327
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,451 7:54 12:16 24:22 ⛏ Fast Castle
BlackAdder6910 Ethiopians
30 1,220 8:22 11:53 28:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,460 17,937 11,370 3,025 47,792 49,861
19,470 8,805 8,465 2,110 38,850 40,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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