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503115153Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 0m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
592
+18
🇨🇳 Tatars · China
583
+18
🇹🇼 Celts · Taiwan
671
-20
🇻🇪 Portuguese · Venezuela
603
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 18
bambobi Tatars
23 17
f789852456 Celts
16 12
kira Portuguese
4 3
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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