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Arabia

503115012Analyzed
1v1 RM · 13h ago on Aug 30, 2026· 49m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
1931
+11
🇪🇸 Spanish · Spain
1822
-11
Player eAPM Actions Feudal Castle Imperial Opening
HyM.Buvra Celts
65 3,232 8:57 22:58 43:17 ⚔ M@A into Archers into Skirms
60 2,985 9:00 21:16 48:59 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,120 27,467 13,720 3,205 75,512 77,575
19,715 17,786 10,985 1,450 49,936 51,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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