AoeStats
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Black Forest

503115009Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 14m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Huns · Norway
1183
+9
🇳🇴 Hindustanis · Norway
1123
+11
🇳🇴 Franks · Norway
1098
+12
🇳🇴 Bohemians · Norway
1041
+15
🇳🇱 Wei · Netherlands
1141
-17
🇮🇹 Huns · Italy
1034
-13
🇲🇽 Sicilians · Mexico
958
-9
🇪🇸 Jurchens · Spain
910
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 446 11:58 ⛏ Fast Castle
19 276 12:19
13 182 12:11
13 180 12:40
13 183 13:17
13 180
7 106 12:42
6 83

Resources

Player Food Wood Gold Stone Spent Collected
2,450 1,100 200 0 3,750 4,074
2,100 966 50 0 3,116 3,985
1,800 1,180 0 0 2,980 3,774
1,550 728 50 0 2,328 3,615
1,550 622 50 0 2,222 3,592
1,550 532 0 120 2,202 2,981
900 392 0 0 1,292 1,258
400 142 50 0 592 397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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