AoeStats
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QS Arena

503114965Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 41m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1075
+13
🇹🇼 Goths · Taiwan
1060
+14
🇹🇼 Wei · Taiwan
1008
+16
🇮🇳 Spanish · India
1000
+16
🇪🇸 Celts · Spain
1034
-16
🇸🇰 Persians · Slovakia
1015
-15
🇦🇷 Khmer · Argentina
1004
-15
🇩🇪 Portuguese · Germany
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,557 7:15 10:22 26:57 ⛏ Fast Castle
30 1,263 8:29 12:37 29:07 ⛏ Fast Castle
28 1,164 10:03 14:20 31:11 ⛏ Fast Castle
28 1,172 9:47 14:27 29:45 ⛏ Fast Castle
27 1,127 8:41 13:28 34:03 ⛏ Fast Castle
19 783 7:38 15:20 ⛏ Fast Castle
19 775 8:59 12:33 35:01 ⛏ Fast Castle
9 389 10:27 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,320 11,578 11,585 3,130 53,613 61,860
18,595 16,945 9,225 1,800 46,565 53,182
21,540 15,771 4,715 1,630 43,656 47,436
16,215 14,315 6,785 2,900 40,215 44,117
14,830 9,640 9,750 2,925 37,145 50,543
15,030 8,910 6,450 1,800 32,190 34,459
10,790 5,400 2,970 1,470 20,630 24,085
2,720 3,320 500 0 6,540 6,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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