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503114816Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 47m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1184
+15
🇨🇳 Shu · China
1171
+15
🇳🇱 Georgians · Netherlands
1163
+16
🇧🇷 Franks · Brazil
1141
+17
1187
-17
🇨🇳 Byzantines · China
1178
-17
🇦🇺 Romans · Australia
1137
-15
🇦🇺 Celts · Australia
1137
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,590 11:07 15:27 44:12 ⛏ Fast Castle
42 1,978 9:37 26:24 36:27 ⚔ Towers FC
42 2,008 10:54 19:06 40:32 ⚔ Archer Rush
30 1,438 11:56 22:36 36:51 ⛏ Fast Castle
26 1,214 11:30 16:24 33:40 ⛏ Fast Castle
23 1,087 11:20 16:10 35:07 ⛏ Fast Castle
18 869 13:34 17:17 21:24 ◆ FC into Fast Imp
17 782 11:54 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,725 16,569 5,375 2,175 43,844 49,099
19,520 10,885 9,780 2,900 43,085 52,386
14,670 15,400 8,335 1,815 40,220 60,295
16,175 9,565 10,105 950 36,795 39,978
15,100 9,880 5,625 850 31,455 34,144
12,585 10,420 5,890 1,400 30,295 30,239
12,385 8,324 4,505 1,325 26,539 29,942
3,670 3,130 140 125 7,065 7,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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