AoeStats
← Erich von Manstein

Nomad

503114814Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 60m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Huns · Austria
873
+13
🇦🇺 Spanish · Australia
849
+14
🇨🇳 Franks · China
830
+15
🇧🇷 Chinese · Brazil
635
+23
🇹🇷 Wei · Türkiye
858
-19
🇫🇷 Franks · France
842
-18
🇳🇴 Turks · Norway
763
-14
🇩🇪 Malay · Germany
747
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,010 14:51 21:49 37:08 ⛏ Fish Boom FC
29 1,756 18:04 24:41 39:38 ⛏ Fish Boom FC
25 1,481 16:37 24:03 40:37 ⚔ Fish Boom into Scouts
24 1,445 15:26 20:11 38:16 ⛏ Fish Boom FC
23 1,360 18:12 30:43 44:10 ⚔ Fish Boom into Fire Galleys FC into Archers
15 875 15:11 24:24 34:23 ⚔ Scout Rush
9 541 17:21 24:47 33:45 ⛏ Fish Boom FC
6 363 17:11 24:58 ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,670 30,071 13,955 5,845 73,541 76,784
29,410 12,162 24,570 4,860 71,002 81,965
31,115 12,970 20,830 4,950 69,865 76,730
26,795 19,750 17,865 4,660 69,070 75,185
22,220 20,510 11,700 2,775 57,205 64,854
21,700 13,856 15,150 3,915 54,621 74,441
18,945 22,703 8,880 2,440 52,968 59,628
7,615 11,790 5,175 2,445 27,025 35,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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