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QS Arena

503114657Analyzed
2v2 RM · 12h ago on Aug 30, 2026· 34m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1007
+19
🇹🇷 Japanese · Türkiye
989
+19
🇦🇺 Slavs · Australia
1069
-19
🇦🇺 Khmer · Australia
1063
-19
Player eAPM Actions Feudal Castle Imperial Opening
47 1,642 8:36 12:58 31:52 ⛏ Fast Castle
LimitBid70 Khmer
29 1,009 8:24 22:24 ⚔ Scout Rush
AgentFlea Byzantines
27 927 9:30 13:55 ⛏ Fast Castle
brian433 Slavs
20 701 8:15 12:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,620 17,643 9,495 1,550 57,308 60,046
11,430 10,125 3,745 100 25,400 26,629
9,775 6,790 2,970 850 20,385 23,459
8,740 5,720 4,255 1,050 19,765 21,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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