AoeStats
← AgentFlea

QS Arena

503114657Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 34m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1007
+19
🇹🇷 Japanese · Türkiye
989
+19
vs
🇦🇺 Slavs · Australia
1069
-19
🇦🇺 Khmer · Australia
1063
-19
Player eAPM Actions Feudal Castle Imperial Opening
47 1,642 8:36 12:58 31:52 ⛏ Fast Castle
29 1,009 8:24 22:24 — ⚔ Scout Rush
27 927 9:30 13:55 — ⛏ Fast Castle
20 701 8:15 12:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,550 17,443 8,165 1,550 52,708 55,446
11,430 10,125 3,745 100 25,400 26,629
8,665 5,645 4,255 1,050 19,615 21,326
8,975 6,790 2,770 850 19,385 22,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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