AoeStats
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Team Islands

503114588Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 68m 7s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Portuguese · Belgium
848
+16
🇧🇪 Spanish · Belgium
811
+17
🇦🇺 Spanish · Australia
839
-16
🇰🇷 Bengalis · South Korea
838
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,748 10:08 18:25 31:06 ⛏ Fish Boom into Galleys FC into Fire Galleys
23 1,538 14:45 22:54 39:28 ◆ Fire Galleys FC
18 1,247 11:25 18:51 37:58 ⛏ Fish Boom FC
18 1,205 13:40 18:31 30:18 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,295 75,105 30,725 5,200 123,325 148,904
33,180 33,870 26,250 4,300 97,600 115,711
19,895 32,190 25,120 2,050 79,255 89,332
14,220 30,550 16,880 3,515 65,165 71,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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