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Arabia

503114246Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 48m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Tatars · Netherlands
608
+15
🇫🇷 Franks · France
585
-15
Player eAPM Actions Feudal Castle Imperial Opening
Zogar Law Franks
19 938 10:37 23:56 37:34 ⚔ Scout Rush
Rashad Tatars
13 642 10:53 22:22 41:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,260 10,216 9,870 4,650 39,996 40,909
17,610 9,978 9,910 2,150 39,648 40,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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