AoeStats
← Koksal Jr.

Coastal Forest

503114097Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 64m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Muisca · Bosnia & Herzegovina
977
+17
🇨🇳 Poles · China
975
+17
🇫🇷 Mongols · France
962
+17
🇹🇷 Japanese · Türkiye
1049
-20
🇨🇳 Maya · China
990
-34
🇹🇷 Franks · Türkiye
943
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,654 11:00 26:25 45:19 ⚔ Scout Rush
25 1,642 13:05 17:49 44:02 ⛏ Fish Boom FC
20 1,303 9:14 20:15 35:57 ⚔ Skirms into Fish Boom
20 1,271 11:14 25:14 45:48 ⚔ Archer Rush
15 986 14:18 20:44 40:55 ⛏ Fast Castle
11 723 11:23 19:08 39:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,385 21,397 10,655 3,200 72,637 80,406
40,045 13,990 11,435 2,250 67,720 69,475
31,260 14,745 16,630 2,900 65,535 70,454
27,760 19,582 12,295 3,705 63,342 77,223
21,100 27,124 6,330 1,950 56,504 60,052
13,805 12,192 7,335 2,350 35,682 41,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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