AoeStats
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QS Arena

503113712Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 62m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
895
+13
🇧🇷 Franks · Brazil
809
+17
🇨🇿 Turks · Czechia
830
-15
🇹🇷 Goths · Türkiye
813
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,559 8:41 12:31 26:11 ⛏ Fast Castle
18 1,105 8:59 14:09 29:20 ⛏ Fast Castle
11 703 10:00 19:27 38:08
9 579 8:16 13:34 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,785 36,675 32,915 950 114,325 136,490
24,400 32,820 16,090 7,355 80,665 124,300
33,100 16,160 17,605 3,245 70,110 72,481
32,490 18,085 13,490 3,200 67,265 82,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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