AoeStats
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Nomad

503113672Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 91m 48s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
676
+16
🇹🇷 Turks · Türkiye
674
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,864 13:37 29:49 55:26 ⚔ Fish Boom into Archers
14 1,257 15:14 25:14 43:04 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,385 43,620 30,155 6,000 111,160 140,126
42,570 25,683 16,670 5,245 90,168 95,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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