AoeStats
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Black Forest

503113658Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 53m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1132
+18
🇳🇱 Inca · Netherlands
1117
+19
🇧🇷 Celts · Brazil
1198
-19
🇧🇷 Persians · Brazil
1175
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,767 15:34 21:17 35:20 ⛏ Fast Castle
28 1,532 15:11 24:50 35:55 ⚔ Archer Rush
28 1,496 19:06 28:22 37:53 ⛏ Fish Boom FC
21 1,108 13:41 28:03 38:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,430 16,736 11,030 3,340 55,536 59,702
26,360 11,962 13,610 2,815 54,747 59,387
24,540 9,443 9,775 3,325 47,083 54,713
13,720 11,090 5,735 2,400 32,945 33,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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