AoeStats
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QS Arena

503113512Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 52m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Bohemians · Greece
724
+14
🇦🇹 Persians · Austria
689
+16
🇫🇷 Teutons · France
667
+17
🇿🇦 Magyars · South Africa
722
-17
🇿🇦 Persians · South Africa
667
-15
🇿🇦 Goths · South Africa
665
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,562 10:38 25:10 ⛏ Fast Castle
26 1,391 8:48 20:10 34:50 ⛏ Fast Castle
26 1,374 8:25 19:07 34:43 ⛏ Fast Castle
24 1,249 9:42 15:47 30:51 ⛏ Fast Castle
15 786 8:32 12:53 27:37 ⛏ Fast Castle
13 679 9:26 17:56 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,395 38,005 9,875 2,750 70,025 91,474
29,210 14,560 20,640 1,735 66,145 74,477
33,305 16,035 13,100 950 63,390 76,542
23,625 10,655 12,415 6,690 53,385 72,843
12,620 15,750 8,890 1,780 39,040 44,053
12,205 7,235 4,870 2,600 26,910 30,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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